score:1
Accepted answer
There's a really good post that someone put together about using canvas called Working with D3.js and Canvas.
In short I'd recommend doing some data-binding into some dummy HTML, and using the results of this to render your output.
First create a fake DOM element that you can use
const fakeContainer = d3.select(document.createElement("custom"));
Now data-bind to it. Note, only create it the once, re-use it for re-renders.
const join = fakeContainer
.selectAll("circle")
.data(myData);
join.exit().remove();
join.enter().append("circle");
Then when it comes to rendering:
fakeContainer.each(function(d) {
// Render a canvas circle
});
Source: stackoverflow.com
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