Steve Greatrex's solution worked for me until iOS 9, but not on iOS 10.

After debugging my code and some research it seems the issue was that the createEvent and initEvent functions are deprecated as per this documentation.

The new way of writing this is:

var event = new MouseEvent('SVGEvents', {});

More explanation about the new way of creating and triggering events with event constructors can be found here.


Structure your javascript such that the the mouseover event calls a javascript function and then you can call that same function any time you want.


You can achieve this by directly dispatching the event on the desired element:

var event = document.createEvent('SVGEvents');

See more detail in this blog post


I figured out the answer. The main problem is D3 does not have an explicit trigger function as jQuery does. However, you can simulate it.

Say you have a D3 path built via

d3.json("us-counties.json", function(json){

    .attr("d", thisObj._path)
    .attr("class", "states")
    .attr("id", function(d){
      return; //<-- Sets the ID of this county to the path
    .style("fill", "gray")
    .style("stroke", "black")
    .style("stroke-width", "0.5px")
    .on("dblclick", mapZoom)
    .on("mouseover", mapMouseOver)
    .on("mouseout", mapMouseOut);

and a mouseover event handler that changes the fill and stroke colors

var mapMouseOver(d){

  d3.selectAll($("#" +
    .style("fill", "red")
    .style("stroke", "blue");


Typically, most tutorials say to use

but actually using the value works as well. If you have an event handler that gets you the ID of the node, and trigger it via


function someEventHandler(){

  //get node ID value, sample
  var key = $(this)

  //trigger mouseover event handler
  mapMouseOver({id : key});


will execute the mouseover event based on a dropdown selection

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