you can get around this problem in 2 step.

in function update() : redraw you .data() with the new point at the end but without remove the first old point (with animation), like that each key is the same before and after transition.

at the end of function update() : you can remove the old value and redraw .data() without animation.


The problem is that you're deleting data when there is too much. The way d3 matches data to existing data (when you call the .data() function) is by index. That is, the first element in the array that you pass to .data() matches the first bound data element, regardless of what the data actually looks like.

What happens in your case is that as soon as you start deleting data, the individual data points are updated instead of shifted. That's why you're seeing the "squiggle" -- it's updating each data point to its new value, which is the value the data point to the right had before.

With the code you currently have, this is hard to fix because you are not matching the data for individual lines explicitly. I would recommend that you have a look at nested selections which allow you to draw multiple lines and still explicitly match the data for individual ones. The key is to use the optional second argument to .data() to supply a function that tells it how to match the data (see the documentation). This way you can tell it that some data points disappeared and the other ones should be shifted.

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