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Get interactive gamedev coding examples
gamedev
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Problem setting up OpenGL dev environment in Ubuntu 14.04
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Asymetrcal Public Key (Host it on a server or distribute with launcher)?
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Question about JPanel "transition" for Java Swing
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New to Godot having problem understanding Button Group
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Low complexity shader to indicate the sides of a polyline
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How to play audio in Unity when a mobile game runs in the background or the screen is locked?
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How to send components in an ECS System?
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Inventory system does not behave correctly
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How do I click on specific text in an array of text?
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How to handle two player-programmed robots attempting to enter the same discrete grid cell in one game tick
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What is a Fragment Pipe?
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Vertices displaced when smoothing in Maya
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Using index arrays with OpenGL VBOs
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Lighting changes when loading scene
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Linux OgreXML model viewer
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How do I access a struct that resides within a struct in blueprints?
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Garry's Mod HatsChat2 chat colors permissions messed up?
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How can I avoid a busy-wait in this game loop implementation?
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How to generate smoother Perlin Noise?
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Float inaccuracy. libgdx only? java only? also why?
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Grouping game objects
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How to implement mouselook in the browser?
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Creating a click and drag system in GameMaker Studio 2
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Creating a Simple Puzzle resolution Algorithm
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Node-Based pathfinding vs A* and others
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Using native code with Libgdx, (Raknet)
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Sampling from Normal Map and Diffuse Map in Pixel Shader
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What is the purpose of a "press start" screen?
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fragment shader with SNORM textures
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How can I increase the hit range of a node?
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How to automatically generate (creative) names for stuff?
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Collision detection 3d rectangles using SAT
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Stopping Actor tap/click event from propagating
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how to check mouse is not over any object in unity
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Sprite erasing text in Pygame
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LWJGL Collision Detection
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Distance based item interaction
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Determine "bounding box size" (not scale) of model in MonoGame
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Getting the bounding box of a sphere
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LWJGL - Mixing 2D and 3D
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How to target an entity that is moving
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In what order should collisions be resolved?
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Tile map creation, problem with position of tiles
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How to make sure my UI remains the same across multiple screens?
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Easiest turn-base games you can think of?
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How to get an affect for balloon bursting in XNA?
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RPC Movement in UE4
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XNA Creating a directional vector from two other vectors
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3d platformer with 2d point of view
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Should I use tiles in a snake game?
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How should I define interaction modes in a strategic game?
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how to clamp the look at function?
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How to set max string length on my EditorGUI.TextArea?
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Animation loop finishes in 8 meters at 17 frames, how fast is it going?
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Texturing a Sphere in libGDX
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XNA Multisampling only for 3D
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Move an object with other objects connected (via joints) the right way
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How to create IOS style rubber scrollbar in unity?
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A starter need some tips and tricks
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Performance optimization when changing Textures LibGDX
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DirectX 12 using Visual studio 2015 on Windows 7 SP1
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Where to place cards drawn from a deck of cards to a tableau
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How can I change a sprite used for a Unity Tilemap tile at runtime?
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Good examples of 'transferable game logic' across genres?
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Randomly placing items script not working - sometimes items spawn in walls, sometimes items spawn in weird locations
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How to implement a tractor beam?
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Rotation 2d top-down view in 3d game
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How to get a safe index for glVertexAttribPointer without shader?
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game state saving/loading?
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How fast do games in Flash C++ Compiler execute compared to C++?
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Approaches for storing grid-like information
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How can one make multiple movable images in OpenGL ES 2.0?
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Phaser 3 - How to trigger an event every 1 second?
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What name (if any) applies to this particular 3D rendering technique?
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Do we really need quaternions? In UE4 I rotate without them
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How do I lerp text color over time?
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How can I determine if a cube is adjacent to another cube, and optimize its buffers if so?
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2D Boxes/Vertices merging
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Overcoming fill rate and generation bottlenecks in voxel engine
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CCsprite.flipX not working!
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Why objects are falling equally in Unity
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How to get surrounding tiles in a tile array
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How would you handle different level-types in an entity-component-system?
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MonoGame - scale down a sprite from the middle
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How does the SAT collision detection algorithm work
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ScrollPane scrolling velocity
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Diamond shaped selection on a staggered iso map
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Why won't my vertex buffer render in GLFW3?
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Why doesn't Unity use properties from C# scripts instead of fields?
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Why are triangle fans not supported in Direct3D 10 or later?
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Unity player movement, rotation breaks the movement
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How to model / where to store relational data between classes
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MonoGame - render target drawn below other sprites and in the wrong location
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In ROBLOX, how can I check what is in front of me?
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How can I position sprites in a Component-Entity engine?
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Character jump animation is not working when I hit the space bar
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can't make my unity character move
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What is the default audio bitrate in Unreal 4?
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Portable sound and music for XNA / MonoGame?
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How do I calculate rotation caused by bounce friction?
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Models loaded with Assimp have messed up UVs/normals
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Scenes do not stop showing "(is loading)"
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Unity3D: My Admob Setting window isn't showing properly
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What am I doing wrong? Date comparison
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Sprite Animations in XAML for Windows Phone 8
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Selecting objects
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How do I use graphics APIs to select the proper display device among multiple attached to a PC?
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How do I fix this access violation when I exit my custom OpenGL game engine?
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Having trouble getting shader to work with sprite batch in XNA #4
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How do I make so the player jump happens only once in a onScreenController on LIBGDX and the player doesn't stick on the roof?
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How can I create a 3D point cloud in WPF?
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how to design transparent screen in libgdx
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DX11 - Weird shader behavior with and without branching
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Can I programmatically generate textures in java?
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Implementing directional lighting in voxel based polygon-engine
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What's the most efficient way to find the position of a point in relation to corners of a rectangle despite rectangle's scale
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Camera doesnt track player properly on different resolution
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Strange artifacts when using gl_FragCoord to access texels
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Empty room list on region change
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How can you pass a large amount of textures or equivalent to the fragment shader in OpenGL?
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Faster approach to iterative pixel mapping in Unity
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Networking Questions: Serialization and Frequent Small Packets or Fewer Large Packets
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Many OpenGL declarations are not occured in GLESv3 gl3.h
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HTML5 Game (Canvas) - UI Techniques?
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Image with FadeIn effect blinks when added to scene
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How to detect if a key is held?
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Key events outside of an SDL application
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How to Make UI Open and Close on Keypress
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Movement calculation from delta time
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Is there a repository of game logic algorithms?
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How would you draw a tile map with perspective?
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In Libgdx sprite displaced from their bodies position just after colliding with another body
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Cant find a way to set fps for sf::Time
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Designing a weather system for biomes in a roguelike
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How do I make a quake-style camera tilt in Unity?
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Repeating Sound with Timer in Actionscript 3
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Clearing just the object, not the whole canvas, leaving an uwanted trail
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Is it worthwhile recording your own or buying stock sound effects?
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What article discusses weightmaps for ai control?
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Camera coordinate system flipped?
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In Unity, how do I correctly implement the singleton pattern?
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Documentation/Spec for Flash's XFL layout?
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Limiting framerate with a fixed timestep
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Is there a memory read/write or performance difference when applying affine transformations on a movieclip rather basic elementary math
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How do I make sure the order of my vertices are always clockwise when creating new triangles?
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What is this JavaScript gibberish?
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Any reason 3D character models aren't split into multiple models / files?
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LibGdx Android Phone Resolution problem
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Logging library for (c++) games
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Artificial intelligence in board games?