score:1

Accepted answer

it looks like chart.js is canvas-based. you can use a canvas a a source for an easeljs bitmap, and include it in your content.

var chart = document.getelementbyid("chart-canvas-id");
var bmp = new createjs.bitmap(chart);
stage.addchild(bmp);
stage.update();

the easeljs stage requires children to be a display object, so this is probably the best way to work with chart.js content.


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